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	<title>Comments on: Akihabara Tutorial, Part 1: Title Screen</title>
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	<link>http://bostongamejams.com</link>
	<description>The home of Immigration Jam, DINO Jams, Akihabara tutorials, and more</description>
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		<title>By: John Rockefeller</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-1993</link>
		<dc:creator>John Rockefeller</dc:creator>
		<pubDate>Thu, 24 Nov 2011 22:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-1993</guid>
		<description>Awesome tutorial. Thank you so much for this.

Question: can Akihabara handle sprite scaling?</description>
		<content:encoded><![CDATA[<p>Awesome tutorial. Thank you so much for this.</p>
<p>Question: can Akihabara handle sprite scaling?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Akihabara Engine &#124; Tutorial Game Edukasi</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-1966</link>
		<dc:creator>Akihabara Engine &#124; Tutorial Game Edukasi</dc:creator>
		<pubDate>Thu, 17 Nov 2011 17:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-1966</guid>
		<description>[...] http://bostongamejams.com/akihabara-tutorials/akihabara-1/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://bostongamejams.com/akihabara-tutorials/akihabara-1/" rel="nofollow">http://bostongamejams.com/akihabara-tutorials/akihabara-1/</a> [...]</p>
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	<item>
		<title>By: Jaydeep</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-1440</link>
		<dc:creator>Jaydeep</dc:creator>
		<pubDate>Sat, 24 Sep 2011 08:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-1440</guid>
		<description>I have read the tutorial. Its great. I am starting to develop my game for Android soon.

The documentation is better than other JS Game libs. out there, but I think it still can become more better.

anyways, thanks for tutorials. Loved it.</description>
		<content:encoded><![CDATA[<p>I have read the tutorial. Its great. I am starting to develop my game for Android soon.</p>
<p>The documentation is better than other JS Game libs. out there, but I think it still can become more better.</p>
<p>anyways, thanks for tutorials. Loved it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Global Game Jam 2011 — Boston Indies</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-1178</link>
		<dc:creator>Global Game Jam 2011 — Boston Indies</dc:creator>
		<pubDate>Fri, 01 Apr 2011 18:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-1178</guid>
		<description>[...] programming and production. They worked on the flash game Punk is Dead, written in HTML5 platform Akihabara.  The team effort included art from Caroline and Jeff Himmelman, with music from Daniel Perry and [...]</description>
		<content:encoded><![CDATA[<p>[...] programming and production. They worked on the flash game Punk is Dead, written in HTML5 platform Akihabara.  The team effort included art from Caroline and Jeff Himmelman, with music from Daniel Perry and [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Derek Seabury</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-448</link>
		<dc:creator>Derek Seabury</dc:creator>
		<pubDate>Wed, 15 Sep 2010 23:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-448</guid>
		<description>Thanks for this guys!

Needs an update to point to version 1.3!
So peeved I couldn&#039;t catch you at the Boston Post Mortem last night...</description>
		<content:encoded><![CDATA[<p>Thanks for this guys!</p>
<p>Needs an update to point to version 1.3!<br />
So peeved I couldn&#8217;t catch you at the Boston Post Mortem last night&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Featured game engine: Akihabara</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-52</link>
		<dc:creator>Featured game engine: Akihabara</dc:creator>
		<pubDate>Mon, 12 Jul 2010 07:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-52</guid>
		<description>[...] there are a number of sites that are featuring tutorials: Boston Game Jams is one example. If you want the source for the tutorials, go [...]

[WORDPRESS HASHCASH] The comment&#039;s server IP (74.208.16.34) doesn&#039;t match the comment&#039;s URL host IP (74.208.29.221) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] there are a number of sites that are featuring tutorials: Boston Game Jams is one example. If you want the source for the tutorials, go [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (74.208.16.34) doesn&#8217;t match the comment&#8217;s URL host IP (74.208.29.221) and so is spam.</p>
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	<item>
		<title>By: Darren Torpey</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-43</link>
		<dc:creator>Darren Torpey</dc:creator>
		<pubDate>Wed, 30 Jun 2010 02:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-43</guid>
		<description>@mikespook -- Great to see you took the initiative on this! We&#039;d be delighted to have you continue to translate them, so long as you keep linking back to the originals.  =)</description>
		<content:encoded><![CDATA[<p>@mikespook &#8212; Great to see you took the initiative on this! We&#8217;d be delighted to have you continue to translate them, so long as you keep linking back to the originals.  =)</p>
]]></content:encoded>
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	<item>
		<title>By: mikespook</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-42</link>
		<dc:creator>mikespook</dc:creator>
		<pubDate>Wed, 30 Jun 2010 01:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-42</guid>
		<description>Great job!

I&#039;ve translated the part 1 into Chinese without your permission, forgiving me...
At here: http://www.mikespook.com/index.php/archives/622

If you permit, I would follow your job, continue translating others part into Chinese.</description>
		<content:encoded><![CDATA[<p>Great job!</p>
<p>I&#8217;ve translated the part 1 into Chinese without your permission, forgiving me&#8230;<br />
At here: <a href="http://www.mikespook.com/index.php/archives/622" rel="nofollow">http://www.mikespook.com/index.php/archives/622</a></p>
<p>If you permit, I would follow your job, continue translating others part into Chinese.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Some reminiscences, some memories &#187; Blog Archive &#187; [翻译]Akihabara 指南，第一部分：标题屏幕</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-38</link>
		<dc:creator>Some reminiscences, some memories &#187; Blog Archive &#187; [翻译]Akihabara 指南，第一部分：标题屏幕</dc:creator>
		<pubDate>Tue, 29 Jun 2010 15:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-38</guid>
		<description>[...] 原文：http://bostongamejams.com/akihabara-tutorials/akihabara-1/ [...]</description>
		<content:encoded><![CDATA[<p>[...] 原文：http://bostongamejams.com/akihabara-tutorials/akihabara-1/ [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Check-in on what I&#8217;ve been up to — Arty Ponderer Arty Ponderer</title>
		<link>http://bostongamejams.com/akihabara-tutorials/akihabara-1/comment-page-1/#comment-28</link>
		<dc:creator>Check-in on what I&#8217;ve been up to — Arty Ponderer Arty Ponderer</dc:creator>
		<pubDate>Fri, 11 Jun 2010 04:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=16#comment-28</guid>
		<description>[...] tutorial series starts here. We&#8217;re planning to write several more tutorials &#8212; mapping and camera concepts are next [...]</description>
		<content:encoded><![CDATA[<p>[...] tutorial series starts here. We&#8217;re planning to write several more tutorials &#8212; mapping and camera concepts are next [...]</p>
]]></content:encoded>
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