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	<title>Comments on: Akihabara Tutorials</title>
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	<link>http://bostongamejams.com</link>
	<description>The home of Immigration Jam, DINO Jams, Akihabara tutorials, and more</description>
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		<title>By: Jaydeep</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-1436</link>
		<dc:creator>Jaydeep</dc:creator>
		<pubDate>Fri, 23 Sep 2011 15:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-1436</guid>
		<description>hey I am starting with your tutorials tomorrow.
Hope they prove to be great.

I want to develop some good game for Android and iOS

:):)</description>
		<content:encoded><![CDATA[<p>hey I am starting with your tutorials tomorrow.<br />
Hope they prove to be great.</p>
<p>I want to develop some good game for Android and iOS</p>
<p>:):)</p>
]]></content:encoded>
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	<item>
		<title>By: Justin</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-1078</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Thu, 03 Mar 2011 08:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-1078</guid>
		<description>First off, let me just say thanks to the documentation! In the past month or so I been diving into JavaScript (played with also C++, PHP, Python, and a couple others) programming and the use of HTML5 to create games. However, I stumbled upon this and does EXACTLY and I do mean EXACTLY what I been wanting to do concerning making retro games. I&#039;m mostly a pixel artist (done a lot of retro 8-bit work), and any workload like this to make things more comfortable as a game developer really helps a lot! I&#039;ve actually used a couple game engines but mostly curious about making my own types of engines, I will say seeking to improve upon this library will be an awesome experience (when experienced in the language of course... :P). 

I do have a question concerning the fonts though, seeing as I might end up using them for the retro feel. Are they proprietary? I don&#039;t want to get sued for using a font, so making my own isn&#039;t really a problem for me. Though the bonus of using a universal one for my future retro games would be really nice, as I see it to be kind of silly to &quot;reinvent&quot;&#039; them.

I also noticed you guys put a &quot;networking would be nice&quot; as a note somewhere in your documentation. Might I suggest looking into node.js (server sided) and WebSockets? It would be really interesting to get this to be a possible networking game library in the distant future. I just hope its popularity won&#039;t ever result in a &quot;sell out&quot; like a couple HTML5 engines have gone (the one bought by Zynga?). If that ever be the case, I would love to take the library and fork it as a new project (would this be even possible in such a scenario?).  So far, this happens to be one of the few stable and well written libraries out there that is designed for my specific use (that I know of, and is open / free).

Anyway, awesome stuff. I&#039;m going to read these tutorials.</description>
		<content:encoded><![CDATA[<p>First off, let me just say thanks to the documentation! In the past month or so I been diving into JavaScript (played with also C++, PHP, Python, and a couple others) programming and the use of HTML5 to create games. However, I stumbled upon this and does EXACTLY and I do mean EXACTLY what I been wanting to do concerning making retro games. I&#8217;m mostly a pixel artist (done a lot of retro 8-bit work), and any workload like this to make things more comfortable as a game developer really helps a lot! I&#8217;ve actually used a couple game engines but mostly curious about making my own types of engines, I will say seeking to improve upon this library will be an awesome experience (when experienced in the language of course&#8230; :P). </p>
<p>I do have a question concerning the fonts though, seeing as I might end up using them for the retro feel. Are they proprietary? I don&#8217;t want to get sued for using a font, so making my own isn&#8217;t really a problem for me. Though the bonus of using a universal one for my future retro games would be really nice, as I see it to be kind of silly to &#8220;reinvent&#8221;&#8216; them.</p>
<p>I also noticed you guys put a &#8220;networking would be nice&#8221; as a note somewhere in your documentation. Might I suggest looking into node.js (server sided) and WebSockets? It would be really interesting to get this to be a possible networking game library in the distant future. I just hope its popularity won&#8217;t ever result in a &#8220;sell out&#8221; like a couple HTML5 engines have gone (the one bought by Zynga?). If that ever be the case, I would love to take the library and fork it as a new project (would this be even possible in such a scenario?).  So far, this happens to be one of the few stable and well written libraries out there that is designed for my specific use (that I know of, and is open / free).</p>
<p>Anyway, awesome stuff. I&#8217;m going to read these tutorials.</p>
]]></content:encoded>
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	<item>
		<title>By: Paul Irish</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-409</link>
		<dc:creator>Paul Irish</dc:creator>
		<pubDate>Mon, 13 Sep 2010 20:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-409</guid>
		<description>Dude, these tutorial are a *force*!  Incredible work on them. I&#039;ll certainly be pointing to them in the future.
Fine work Darren and Darius.</description>
		<content:encoded><![CDATA[<p>Dude, these tutorial are a *force*!  Incredible work on them. I&#8217;ll certainly be pointing to them in the future.<br />
Fine work Darren and Darius.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Never-Ending Story &#124; newton64.ca</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-316</link>
		<dc:creator>The Never-Ending Story &#124; newton64.ca</dc:creator>
		<pubDate>Sat, 04 Sep 2010 18:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-316</guid>
		<description>[...] over a handful of hours and a fistful of beers, with a little bit of HTML5 duct tape and Akihabara wizardry to suit the [...]</description>
		<content:encoded><![CDATA[<p>[...] over a handful of hours and a fistful of beers, with a little bit of HTML5 duct tape and Akihabara wizardry to suit the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Presentation: HTML5 Game Development with Akihabara — Boston Game Jams</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-126</link>
		<dc:creator>Presentation: HTML5 Game Development with Akihabara — Boston Game Jams</dc:creator>
		<pubDate>Fri, 20 Aug 2010 02:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-126</guid>
		<description>[...] Akihabara Tutorials [...]</description>
		<content:encoded><![CDATA[<p>[...] Akihabara Tutorials [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Akihabara Documentation is Online!</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-122</link>
		<dc:creator>Akihabara Documentation is Online!</dc:creator>
		<pubDate>Wed, 18 Aug 2010 20:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-122</guid>
		<description>[...] of you who aren&#8217;t aware, I&#8217;ve spent much of the summer working with Darren Torpey on a series of tutorials for the Akihabara Framework, a set of Javascript libraries for making 2D games in an HTML5 [...]</description>
		<content:encoded><![CDATA[<p>[...] of you who aren&#8217;t aware, I&#8217;ve spent much of the summer working with Darren Torpey on a series of tutorials for the Akihabara Framework, a set of Javascript libraries for making 2D games in an HTML5 [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Montreal Indies Dot Com &#187; Blog Archive &#187; Meeting the Seconde</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-64</link>
		<dc:creator>Montreal Indies Dot Com &#187; Blog Archive &#187; Meeting the Seconde</dc:creator>
		<pubDate>Mon, 26 Jul 2010 16:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-64</guid>
		<description>[...] for HTML5 game development (be sure to check out Darius&#8217; and Darren Torpey&#8217;s Akihabara tutorials). After a few questions from the audience, the night moved on to our usual open-mike/open-laptop [...]

[WORDPRESS HASHCASH] The comment&#039;s server IP (69.163.180.254) doesn&#039;t match the comment&#039;s URL host IP (69.163.208.94) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] for HTML5 game development (be sure to check out Darius&#8217; and Darren Torpey&#8217;s Akihabara tutorials). After a few questions from the audience, the night moved on to our usual open-mike/open-laptop [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (69.163.180.254) doesn&#8217;t match the comment&#8217;s URL host IP (69.163.208.94) and so is spam.</p>
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	<item>
		<title>By: Bruce Onder</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-62</link>
		<dc:creator>Bruce Onder</dc:creator>
		<pubDate>Wed, 21 Jul 2010 17:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-62</guid>
		<description>I&#039;m excited to see new parts of the tutorial!  Thanks for putting these together!</description>
		<content:encoded><![CDATA[<p>I&#8217;m excited to see new parts of the tutorial!  Thanks for putting these together!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cube Jumpr &#124; newton64.ca</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-30</link>
		<dc:creator>Cube Jumpr &#124; newton64.ca</dc:creator>
		<pubDate>Sun, 13 Jun 2010 21:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-30</guid>
		<description>[...] HTML5 for browser-based gaming. Accordingly, Darius Kazemi and Darren Torpey recently uploaded a series of tutorials for Akihabara, a JavaScript API for HTML5 games. While it&#8217;s still in its infancy and perhaps [...]</description>
		<content:encoded><![CDATA[<p>[...] HTML5 for browser-based gaming. Accordingly, Darius Kazemi and Darren Torpey recently uploaded a series of tutorials for Akihabara, a JavaScript API for HTML5 games. While it&#8217;s still in its infancy and perhaps [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Akihabara, une borne d&#8217;arcade en HTML5/JavaScript &#124; LostInBrittany - Le blog d&#39;Horacio Gonzalez</title>
		<link>http://bostongamejams.com/akihabara-tutorials/comment-page-1/#comment-23</link>
		<dc:creator>Akihabara, une borne d&#8217;arcade en HTML5/JavaScript &#124; LostInBrittany - Le blog d&#39;Horacio Gonzalez</dc:creator>
		<pubDate>Wed, 02 Jun 2010 11:58:39 +0000</pubDate>
		<guid isPermaLink="false">http://bostongamejams.com/?page_id=18#comment-23</guid>
		<description>[...] voulez vous mettre au développement de jeux sur Akihabara, je vous conseille de jeter un œil aux tutoriaux sur le site de DINO Jams. Au moment où j&#8217;écris ces lignes on a déjà le chapitre 1 et le [...]</description>
		<content:encoded><![CDATA[<p>[...] voulez vous mettre au développement de jeux sur Akihabara, je vous conseille de jeter un œil aux tutoriaux sur le site de DINO Jams. Au moment où j&#8217;écris ces lignes on a déjà le chapitre 1 et le [...]</p>
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