RSVP is open for Lunar Jam!

September 27, 2010

Not much else to say: register here. We’ve put up an (optional) electronic donation system to cover the cost of supplies for Vickie’s Food Jam this time, since it’s hard to recoup the costs otherwise. A five or ten dollar donation would be most appreciated if you enjoy food. (she’s very veggie/vegan/allergy-friendly, too — there’s […]

Read the full article →

Announcing: Lunar Jam!

September 21, 2010

Update: Registration is now open! Register here » Our next game jam will be Lunar Jam. This one’s inspired by (and working in association with) SHIFTboston‘s MOON CAPITAL Competition 2010.   The “lunar” theme comes from our collaboration with SHIFTboston’s MOON CAPITAL competition. We’ll be taking the winning entry and other finalists from the MC […]

Read the full article →

Updated HTML5 Presentation

September 15, 2010

Here’s an updated version of our HTML5/Akihabara presentation, which we gave at Boston Post Mortem last night. This one comes with links to a whole lot more demos!

Read the full article →

Presentation: HTML5 Game Development with Akihabara

August 19, 2010

This past Monday, I gave a presentation at the August Boston Indies on the Akihabara game engine. Akihabara is a 2D (bitmap graphics) game engine based on the canvas tag, part of HTML5, so it’s called HTML5 Game Development with Akihabara. Enjoy! You can read more about Akihabara on the official site or if you’d […]

Read the full article →

Akihabara Documentation is Online!

August 18, 2010

Akihabara 1.2.1 documentation After about three weeks of on-and-off work, and with significant help from my summer intern Nicholas Brown, I’ve generated documentation for about 70% of the Akihabara Framework. Specifically we’ve covered most of help.js, gbox.js, iphopad.js, trigo.js, and tools.js. We also have most of the toys.topview functions done, though there’s a lot of […]

Read the full article →

Registration now open for Immigration Jam!

August 4, 2010

You can sign up on the Evenbrite page here. Space is limited, so be sure to RSVP right away! Attendance is free, but please bear in mind our gracious hosts, the Singapore-MIT GAMBIT Lab, are not providing computers, so bring your laptop and/or any other supplies you might need to make your game. You can […]

Read the full article →

Part 7 of our Akihabara tutorial available

August 4, 2010

We just posted part 7 of our Akihabara tutorial for making games in HTML5/JS using the Akihabara engine. In this installment, we cover timers, HUD, game state, and triggering events on collision. When you’re done with this part, you’ll have a complete (though basic) game! Press “Z” on your keyboard to get past the title screen and […]

Read the full article →

Part 6 of our Akihabara tutorial is now available

July 29, 2010

We just posted part 6 of our Akihabara tutorial for making games in HTML5/JS using the Akihabara engine. In this installment, we show you how to define sets of animations for sprites. You can see the final outcome here. Press “Z” on your keyboard to get past the title screen and use the arrow keys to move the […]

Read the full article →

Part 4.5 and Part 5 of Akihabara Tutorial Now Available!

July 28, 2010

We’ve posted part 4.5 and part 5 of our tutorial for making games in HTML5/JS using the Akihabara engine. Part 4.5 does not really cover a particular concept — it’s more of a housekeeping tutorial if you’ve been following along with the series. It covers changing Akihabara’s resolution, updates the map, disables the camera, and adds […]

Read the full article →

Announcing: Immigration Jam!

July 21, 2010

Many of you may have already heard rumblings or announcements at various meetups in the last month (Boston Post Mortem, Boston Indies, etc), but now we’re here to officially announce the Summer 2010 Boston Game Jam, hereafter known as the Immigration Jam. That’s right — this jam’s constraint/theme is none other than the broad, complicated, and […]

Read the full article →