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Comments on: Akihabara Level Editor & Sharer (ALES) http://bostongamejams.com The home of Immigration Jam, DINO Jams, Akihabara tutorials, and more Mon, 07 Jan 2013 17:08:23 +0000 hourly 1 http://wordpress.org/?v=4.0.13 By: John Rockefeller http://bostongamejams.com/tools/ales/comment-page-1/#comment-3734 Sat, 17 Mar 2012 04:19:01 +0000 http://bostongamejams.com/#comment-3734 How do we export the levels to text format?

Is there a way to get them in the format that Akihabara handles using generateMapFromString()?

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By: Owen Rubel http://bostongamejams.com/tools/ales/comment-page-1/#comment-3476 Tue, 21 Feb 2012 16:31:42 +0000 http://bostongamejams.com/#comment-3476 Ok this isn’t too hard. You can use existing gbox to init canvas and insert tile associated with canvas layer objects. Insert at x-(x%30) and y-(y%30) wherein x/y is the mouseclick and just reload the game window as another instance. Think I have it. Not too tough.

The minimap was a clever touch. Going to have to go over that :)

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By: Owen Rubel http://bostongamejams.com/tools/ales/comment-page-1/#comment-3473 Mon, 20 Feb 2012 23:41:27 +0000 http://bostongamejams.com/#comment-3473 GAH! Ok… guess I am the rebuilder :)

Ok. I’ll repost what I have when I get done and people can run through what I got.

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By: Darius Kazemi http://bostongamejams.com/tools/ales/comment-page-1/#comment-3471 Mon, 20 Feb 2012 20:18:08 +0000 http://bostongamejams.com/#comment-3471 Sorry Owen — this project was something we built for a contest and it has since broken on most browsers. We don’t really have the time to fix it, and the project is exactly the source you see here https://github.com/darrentorpey/akihabara_tutorials/tree/master/level_editor

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By: Owen Rubel http://bostongamejams.com/tools/ales/comment-page-1/#comment-3469 Mon, 20 Feb 2012 20:07:25 +0000 http://bostongamejams.com/#comment-3469 This project seems nice but the code that was checked in is a specific build for Boston Game jams site. Is there a working demo without the login api, google analytics and all the other things that should be separated and cleaned up?

I have a custom build of Akihabara as I built more of a client/server architecture into it and if I have to do alot of customization, my code isn’t really going to be able to be checked back in to the project.

So is there anything without the unnecessary dependencies? Literally, just the project itself.

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By: Parallax & CSS3 | K.Adam White http://bostongamejams.com/tools/ales/comment-page-1/#comment-985 Sat, 08 Jan 2011 19:21:40 +0000 http://bostongamejams.com/#comment-985 […] Darius of Boston Game Jams. I am working towards adding parallaxing background support to the ALES level editor for the Akihabara HTML5 game engine. I have the benefit of direct access to the […]

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By: My latest project – ALES, an HTML5 platformer/editor http://bostongamejams.com/tools/ales/comment-page-1/#comment-921 Fri, 17 Dec 2010 13:59:53 +0000 http://bostongamejams.com/#comment-921 […] posting here recently because I’ve been working hard on a side project with Darren Torpey: ALES, an HTML5 level editor & […]

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