First off, let me just say thanks to the documentation! In the past month or so I been diving into JavaScript (played with also C++, PHP, Python, and a couple others) programming and the use of HTML5 to create games. However, I stumbled upon this and does EXACTLY and I do mean EXACTLY what I been wanting to do concerning making retro games. I’m mostly a pixel artist (done a lot of retro 8-bit work), and any workload like this to make things more comfortable as a game developer really helps a lot! I’ve actually used a couple game engines but mostly curious about making my own types of engines, I will say seeking to improve upon this library will be an awesome experience (when experienced in the language of course… :P).
I do have a question concerning the fonts though, seeing as I might end up using them for the retro feel. Are they proprietary? I don’t want to get sued for using a font, so making my own isn’t really a problem for me. Though the bonus of using a universal one for my future retro games would be really nice, as I see it to be kind of silly to “reinvent”‘ them.
I also noticed you guys put a “networking would be nice” as a note somewhere in your documentation. Might I suggest looking into node.js (server sided) and WebSockets? It would be really interesting to get this to be a possible networking game library in the distant future. I just hope its popularity won’t ever result in a “sell out” like a couple HTML5 engines have gone (the one bought by Zynga?). If that ever be the case, I would love to take the library and fork it as a new project (would this be even possible in such a scenario?). So far, this happens to be one of the few stable and well written libraries out there that is designed for my specific use (that I know of, and is open / free).
Anyway, awesome stuff. I’m going to read these tutorials.
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I’m excited to see new parts of the tutorial! Thanks for putting these together!
Dude, these tutorial are a *force*! Incredible work on them. I’ll certainly be pointing to them in the future.
Fine work Darren and Darius.
First off, let me just say thanks to the documentation! In the past month or so I been diving into JavaScript (played with also C++, PHP, Python, and a couple others) programming and the use of HTML5 to create games. However, I stumbled upon this and does EXACTLY and I do mean EXACTLY what I been wanting to do concerning making retro games. I’m mostly a pixel artist (done a lot of retro 8-bit work), and any workload like this to make things more comfortable as a game developer really helps a lot! I’ve actually used a couple game engines but mostly curious about making my own types of engines, I will say seeking to improve upon this library will be an awesome experience (when experienced in the language of course… :P).
I do have a question concerning the fonts though, seeing as I might end up using them for the retro feel. Are they proprietary? I don’t want to get sued for using a font, so making my own isn’t really a problem for me. Though the bonus of using a universal one for my future retro games would be really nice, as I see it to be kind of silly to “reinvent”‘ them.
I also noticed you guys put a “networking would be nice” as a note somewhere in your documentation. Might I suggest looking into node.js (server sided) and WebSockets? It would be really interesting to get this to be a possible networking game library in the distant future. I just hope its popularity won’t ever result in a “sell out” like a couple HTML5 engines have gone (the one bought by Zynga?). If that ever be the case, I would love to take the library and fork it as a new project (would this be even possible in such a scenario?). So far, this happens to be one of the few stable and well written libraries out there that is designed for my specific use (that I know of, and is open / free).
Anyway, awesome stuff. I’m going to read these tutorials.
hey I am starting with your tutorials tomorrow.
Hope they prove to be great.
I want to develop some good game for Android and iOS
:):)
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