Lunar Jam
Lunar Jam was held on October 9th and 10th at the Singapore/MIT GAMBIT Game Lab and hosted by Darren Torpey.
Theme and community tie-ins
The “lunar” theme was inspired our collaboration with SHIFTboston’s MOON CAPITAL competition. We took the finalists from the competition and used them as inspiration for the games we made.
We featured Moonshot at SHIFTboston’s MOON BALL at the Cyclorama in Boston on Thursday, October 21. The game was fully playable and many attendees rose to the challenge and beat all five levels.
[whats_a_jam]
The Games!
Lunar Lander Cheese Grabber
The game
The team
- Chad Serrant Design and Programming
- Parakash Pratibhu Art and Sound
Tools used
Premise
You are a lunar lander collecting cheese to feed the colonists. Luckily, the moon, as we all know, is made of cheese, so your only challenge is to avoid crashing or being destroyed by aliens!
Moonshot
The game
The team
- Jason Fox Programming
- Lawrence Lee Audio
- David Ludwig Programming
- Daniel Perry Graphics
Tools used
- Unity 3D
- and more…
Premise
The the gravity of the moons to slingshot from Earth to Jupiter without crashing into any asteroids! This one’s very simple to play but tricky to master!
Perchance to Dream
The game
- «trailer/teaser coming soon»
The team
- Dave Evans Visual Art, Graphic Design
- Arshan Gailus Original Music, Sound Design, Narrative Design
- Don Mitchell Programming, Animation, UI Design
- Jonathon Myers Creative Writing, Narrative Design
Tools used
Premise
This project is a conversation-based visually interactive drama variant of the Choose Your Own Adventure (CYOA) style of game. The gameplay takes place through menu-based dialogue choices and memory-driven puzzle solutions in the dialogue that provide the player with an interactive narrative experience.
You are a researcher of The Daedalus Project, a lunar-based experiment in which something has gone terribly wrong. People are treating you strangely. Unknown faces seem familiar. Your wife seems to be hiding something. Could it be sinister? You seek answers. As you proceed, conflicting memories lead you to challenge not only your trust of others, but also your own perceptions of reality. What is The Daedalus Project? “Why,” you ask, “am I here?”
The Perchance team is working on completing the game. Visit there website at http://www.perchancetodreamgame.com/ and check out their teaser trailer for it below:
Radio Moonbase
The game
The team
- Greg Kinneman Programming
- Alex Liberatore Music
- Kristen McCullough Sound Effects
- Darren Torpey Programming
- Leah Washington Visual Art
Tools used
Premise
Compose your own song out of pre-made tracks by altering the orbit of the moons around each planet.
Rock, Shock, and Two Smoking Planets
The game
- «N/A»
The team
- Sarah Hutchinson Visual Art, Level Design
- Shaye Jones Graphic Design
- Spencer Kennedy Audio and Writing
- Daniel Perry Audio
- Kent Quirk Programming, Level Design
Tools used
Premise
The moon colonists, who tire of being mistreated by the powers-that-be on Earth, are engaging Earth in a war for their independence. This game was inspired by Robert A. Heinlein’s 1966 sci-fi novel “The Moon Is a Harsh Mistress”
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