Announcing: Lunar Jam!

by Darren Torpey on September 21st, 2010

Update: Registration is now open! Register here »

Our next game jam will be Lunar Jam. This one’s inspired by (and working in association with) SHIFTboston‘s MOON CAPITAL Competition 2010.

Singapore-MIT GAMBIT Game Lab

 

The “lunar” theme comes from our collaboration with SHIFTboston’s MOON CAPITAL competition. We’ll be taking the winning entry and other finalists from the MC compo as inspiration for our games.

What’s more, we’ll take our most playable games at the end of the jam (possibly after a few days of tweaking) and set them up at SHIFTboston’s MOON BALL at the Cyclorama in Boston on Thursday, October 21 for attendees to play!

Gimme the details! Where? When? How Much? Why?!

When:
October 9th and 10th, 2010
(exact times will be posted on RSVP page)

Where:
Singapore/MIT GAMBIT Game Lab
MIT Building NE25-388
5 Cambridge Center, 3rd Floor
Cambridge, MA 02142
Google Map

Cost:
Free!

Why:
Because Boston still needs more independent game development and open, creative collaboration and innovation

What to bring:
It’s BYOC – Bring Your Own Computer. GAMBIT is graciously hosting us, but cannot provide computer equipment. If you’re an artist or audio engineer, bring your keyboard and tablets/drawing pads. If you’re a designer, bring some notebooks, etc.

Hosted By:
Darren Torpey darren.torpey@gmail.com

Exact times will be listed on the RSVP page, but the basic idea is to go from around 10am Saturday morning until the end of the day, go home and sleep (no, really!) and then come back and finish up between 10am and 5pm on Sunday — at which point we’ll present our creations to each other and call it a jam.

Registration/RSVP

Register here »

Links

General game jam Q & A

Q: What is a game jam?

A: A game jam is an event where people of all disciplines come together to create interesting interactive works. Simple as that.

Q: Do I need to be a coder to come to the game jam? I don’t know how to program, and I’ve heard that it’s a bunch of programmers.

A: No! You do not need to be a coder. A game jam team is loosely defined as ‘the minimum set of people that can produce a game’, which usually means someone who can program, make art, make sounds, design a game, and get everyone on task. Sometimes that can all be done as a two person team. Sometimes it takes 6. So, no, you do not need to be able to program. In fact, more often than not, we are usually itching for more creatives, artists, musicians, and design types.

Q: I do -X- as a hobby, but not professionally — should I still come?

A: If -X- is a game development-related skill that you enjoy using, then please do come and join us! A lot of people enjoy working on things they don’t get to do in their full-time job; sometimes that’s the best part of a jam! Teams are formed ad-hoc, and people naturally form groups with a good balance of skills and experience.

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