Announcing: Cardboard Jam!

March 16, 2011

And now for something completely different! This time, we’re gonna make non-digital games: card games, board games, etc. Cardboard Jam will be April 9th and 10th and GAMBIT is once again hosting us. Thanks, GAMBIT!   Please bring your friends who love design and board or card games but whom are afraid of the whole […]

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Game jamming with Akihabara

January 22, 2011

With the 2011 Global Game Jam coming up next weekend, I wanted to take some time to help those who would like to try their hand at HTML5 game development at this year’s GGJ. In this article, I will explain why Akihabara is a good candidate for game jamming and how to set yourself up […]

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Awesome jam follow-ups: Smuggle Truck

January 19, 2011

Ever wondered what becomes of the games we make at the jams? Do teams ever get back together to finish their games? Do they ever port them to a popular platform like the iPhone and release them for money? Well, that’s exactly what (at least) one of our teams is doing! Yilmaz Kiymaz and Alex […]

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HTML5 Tools Jam awesomeness

January 15, 2011

The tools jam last weekend (Jan 8th and 9th) was a big success! We had about a dozen people and worked on a good variety of projects. Here’s a quick breakdown of the major projects done at the tools jam. I’ll be posting a full recap on the permanent event page within the next few […]

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Introducing ALES, the Akihabara Level Editor & Sharer

December 16, 2010

Hi folks! Boston Game Jams is proud to announce the release of the Akihabara Level Editor and Sharer, or ALES (pronounced “Alice”). It’s an HTML5 tile-based level editor for an Akihabara-based platformer that lets you play while you edit and share your levels with your friends. Try playing some levels we made. Collect all the […]

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Recap: April 2010 DINO Jam

November 23, 2010

I’ve finally had the chance to go through all my videos and emails and put together a proper recap for the game jam Emily Daniels and I (Darren Torpey) threw in April of this year. It was essentially the first Boston Game Jams jam, per se, though at the time we kept the namesake given […]

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Dejobaan Games’ talk at Boston Indies, July 2010

November 23, 2010

I’m happy to finally present the video of July 2010’s Boston Indies meetup, where Dejobaan Games‘ Ichiro Lambe and Leo Jaitley talked about development, marketing, and everything between at Dejobaan and how the company’s philosophy, strategies, and development methodologies have evolved between development of Aaaaa! and their new title, ooo! ooO! oOO! OOO!. I’ve embedded […]

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Our Akihabara talk at last night’s Boston HTML5 Game Dev Meetup

November 18, 2010

Darius and I (Darren) gave our Akihabara talk again at the first-ever Boston HTML5 Game Dev Meetup last night. We didn’t change much, but here are the updated slides anyway: Thanks to MocoSpace for hosting the event and to Pascal Rettig for starting and leading the meetup. Hopefully we’ll be able to help build a […]

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AkiMouse: A Mouse Control Extension for Akihabara

October 7, 2010

I often see mouse control as a requested Akihabara feature, so I decided to write a JS file that you can include in any Akihabara project to add mouse control to your game. Check out AkiMouse here!

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SPACE MADNESS: Lunar Jam approaches

October 4, 2010

Hi folks! If you’re planning on joining for this weekend’s Boston Game Jam, Lunar Jam, don’t forget to RSVP here. To pique your interest and provide some more background on the thematic motivation of the event, here’s the “cool kids’” poster for the Moon Ball event at the Cyclorama where we’ll have playable versions of […]

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