Part 4 of Akihabara Tutorial Now Available!

June 28, 2010

We just posted part 4 of our Akihabara tutorial for making games in HTML5/JS using the Akihabara engine. In this installment, we make a much larger map than the one we made in part 3, and we show you how to make a camera so that the map scrolls as the player moves around. You can […]

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Part 3 of our Akihabara tutorial is up!

June 14, 2010

We just posted part 3 of our Akihabara tutorial for making games in HTML5/JS using the Akihabara engine. In this installment, we show you how to define a map using ASCII art, how to render that as a tilemap, and how to make the player object collide with the walls. You can see the final outcome here. Press […]

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Part 2 of Our Akihabara Tutorial is Up!

May 21, 2010

We just posted part 2 of our Akihabara tutorial for making games in HTML5/JS using the Akihabara engine. In this installment, we discuss Akihabara’s object model and show you how to get a sprite moving around the screen. You can see the final outcome here. Press “Z” on your keyboard to get past the title […]

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Getting Started With Akihabara: A Beginner’s Tutorial

May 6, 2010

A few weeks ago KesieV (AKA Francesco Cottone) released Akihabara, a set of JavaScript tools and libraries that take advantage of some HTML5 features that are already available on Firefox, Chrome, and many mobile web browsers on platforms including the iPhone, iPad, and Palm Pre. I got very excited about these tools, especially since the demos […]

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April DINO Jam was a hit!

April 30, 2010

Last weekend, Emily Daniels and I held the second DINO Jam, and this time we took pictures! That’s right — we actually jammed outdoors for the first half of Saturday. We may have been the first people to get a sun tan while game-jamming. Plus, we had the lovely Ms. Vickie Wu making us tasty […]

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